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Book, 1988
Current format, Book, 1988, , Available .
Book, 1988
Current format, Book, 1988, , Available . Offered in 0 more formats
User-generated content and user-led innovation has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the video games industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us a unique insight into the continually changing and growing world of video games.
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